
I was just perusing Lisa's(one of my classmates) World of Warcraft blog. I found her reference to a Stanford University Medical School study, where "researchers have shown that the part of the brain that generates rewarding feelings is more activated in men than women during video-game play." I can understand the science behind this study, but I have to wonder why I am not compelled to play video games. Is there a hard wiring issue? Interesting to consider.
Also in Lisa's blog I was drawn to an HBS article about the Gamer Disposition as it relates to their contribution to the workforce. Consider what business gurus see as the positive attributes of playing games.
"Today’s multiplayer online games are large, complex, constantly evolving social systems. Their perpetual newness is what makes them enticing to players. Each generation of games begets
Five Attributes of Gamers:
- They are bottom-line oriented.
- They understand the power of diversity.
- They thrive on change.
- They see learning as fun.
- They marinate on the “edge.”
A comparsion of WW and Runescape:
- Runescape is a game most played by teenagers from ages 13-15, but is also played by 9-12 year olds. World of Warcraft's complexity makes it harder for immature players to play.
- World of Warcraft is complex and hard to understand at first, and only allows certain classes per character. In Runescape, it's easier to follow along and see what's happening and what to do, and all "classes" can be accessed by a single character.
- Runescape only allows 1 character per account. World of Warcraft allows enough too fill most of the classes in a single realm.
- World of Warcraft is $15 a month. Runescape is only $5 a month.
- Runescape's graphics may be the best Java can do, but they're still lacking. World of Warcraft has better graphics.
- World of Warcraft REQUIRES teams and levels for certain things. require a team for at.

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